I'm Henry. I've spent over a decade as a professional Environment Artist in the games industry — at studios like Rebellion, nDreams, Offworld Industries, and Ubisoft. I've shipped AAA and indie titles. I know how games get made, because I've been making them for years.
But I've always wanted to make my own. Not someone else's vision — mine. A game that combines everything I love: deep base-building, survival tension, real characters with real consequences, and a story that actually means something. I've been carrying AIRLOCK around in my head for years. Every game I worked on at every studio taught me something I'm now putting into this.
I'm not going to pretend this is my first attempt. I've tried Kickstarter before — twice — and both times it didn't work out. I wasn't ready. The games weren't ready. I didn't have enough to show, and I was asking people to believe in something they couldn't see.
This time is different. AIRLOCK has a working prototype built in Unreal Engine 5. A grid-based build system written in C++. Module placement, save/load, a full UI prototype. A game design document deeper than most studios' internal docs. A registered company — Ironbridge Games LTD. And a vision I've been refining for over a decade.
I have a wife and six kids. I have a day job. Every hour I spend on AIRLOCK is stolen from sleep, weekends, and early mornings. I want to quit my job and build this game full-time — not because it's a pipe dream, but because I know I can do this. I've built environments for games played by millions. Now I want to build one of my own.
The plan is simple: Kickstarter funds the development. The moment I have a working demo, it goes on Steam Early Access — so you can play it, break it, give feedback, and help shape the game while I build it. This isn't a closed-door project. I want the community in the room from day one. Your feedback will directly influence what gets built next.
Every backer, every follower, every person who joins the Discord and says "I want to see this happen" — that's fuel. That's what keeps me going at 2am after the kids are asleep.
Back the project. Follow the dev diaries. Join the community. Help me make the best game I can.